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The Vault of Error: Steamboy
Dynamic and highly divisive

By Paul Thomas Chapman
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Posted 1/26/2012

Every decade or so, some visionary artist in Japan (assisted by a horde of animators, background artists, and other technical staff) produces a film of astounding visual brilliance that still manages to split the fandom along partisan lines, resulting in endless quibbling over whether the story should take a backseat to the cinematography. Currently that film is Redline, but eight years ago, that film was Steamboy, directed by anime heavyweight Katsuhiro Otomo, the creator of Akira.

I saw the film only once, on the day of its American home video release in July 2005, when I purchased it for full retail price from the now-defunct video store chain Suncoast Motion Picture Company. I’d be lying if I said Steamboy made much of an impression on me, although dim memories stir of the raging debate on the Internet surrounding the film: “It’s too long.” “The pacing is off.” “The plot is too thin.” “It’s not Akira.”

So I dusted off my DVD copy and re-watched the film with a fresh perspective, a perspective colored by more than half a decade of not living in college dorms, of not cooking top ramen for dinner, of having more pressing matters to argue about than the merits of animated films. In short, I watched it as an adult with adult responsibilities and a grown-up perspective, and I’ve come to a conclusion:

Steamboy’s greatest sin? It’s not Akira.

And to that I say: so what? It’s still a beautiful if not Earth-shatteringly profound film.

Set in London and Manchester, England, in a fictional 1866, Steamboy envisions a world populated by the best elements of the “steampunk” subgenre of science fiction. It’s a world of mustaches, monocles, pulsing pistons, bubbling boilers, and cheerful imperialism. Into this world we toss one Ray Steam, an enterprising young man, the third in a family line of amateur inventors. Ray’s life devolves into chaos with the arrival of a mysterious McGuffin sent by his grandfather: a ‘steam ball’ capable of outputting nearly limitless power. Faster than you can say ‘Zounds! My friendly muttonchops have spontaneously combusted!’, Ray finds himself caught in a feud between father and grandfather with the steam ball as the prize and all manner of greedy industrialists and unscrupulous agents of the British Crown vying to possess this brave new technology.

Simply put, this film looks amazing. The attention to detail is superb. From the period costuming and architecture to the luscious backgrounds and the clattering claptrap of the mechanical design, Steamboy is a gorgeous film. And like other visionary directors such as Hayao Miyazaki and the late, lamented Satoshi Kon, Otomo imbues his character designs with a humanity that is universal.  From Ray’s stout, long-suffering mother to the balding, meticulous technocrat Simon of the O’hara Foundation, each character is instantly relatable, and each is a mixture of human qualities both admirable and otherwise. And the action sequences—especially the many scenes of urban destruction beneath the wheels, treads, and colossal robot feet of numerous steam-powered monstrosities—are enough to wring a tear from Godzilla’s eye.

So what if the story is straightforward?  So what if the science fiction elements are not as radical as those presented in Akira? Steamboy’s approach is more nuanced: there are heroes and villains, but their struggles are not so much good versus evil as ideal versus ideology. Edward Steam—the film’s antagonist, an inventor transformed into a clockwork cyborg by an industrial accident—is a charismatic figure with lofty ideas about dragging humanity to enlightenment through the power of science.  His rival, the Thomas Edison analog Robert Stephenson, mouths pleasing platitudes but has no qualms against stealing Steam’s blueprints and using the strong arm of Her Majesty’s military to crush his competitors. Despite the attack-blimps and the suits of primitive powered armor, the O’hara Foundation merely wishes to sell its weapons to the highest bidder. Even the young heiress Scarlett O’hara—a spoiled little princess with a penchant for punching her pet Chihuahua—isn’t entirely irredeemable.

And to all that have complained that the film is poorly paced, I can only reply that such was not my experience. Each plot point presented a problem that needed to be addressed immediately, such that by the end of the movie Ray Steam is tackling problems big enough to threaten the entire city of London. Steamboy entranced me from the opening reel to the ending credit crawl, and considering that these days I have the attention span of a gadfly and that the film is over two hours long, that’s quite an accomplishment.

Ultimately, I think the disappointments expressed about Steamboy result from mismatched expectations: Steampunk is not cyberpunk. Steamboy is not Akira. Otomo is his own stiffest competition. No other animated film has yet matched Otomo’s magnum opus in terms of its pervasive cultural impact and the manner in which it resonated with the zeitgeist of its era. But who knows? Perhaps in another decade or so, people will rediscover the magical world of Ray Steam, a world where mobile battle fortresses can lumber through London on jets of pressurized water vapor, a world where adventure is merely a spanner’s twist away. 

Distributor: Sony Picture
Originally released: 2004
Running Time: 126 minutes

Comments:
>> MzPurpleMist (Thursday, May 16, 2013)
I LIKE Steamboy, I'll go further and say I like it more than Akira.
>> D.Z. (Monday, January 30, 2012)
"Steamboy’s greatest sin? It’s not Akira."

Steamboy's greatest sin isn't that it's not Akira. It's that it's not Spriggan. Plus, it's too long, even w/ the truncated English version. But I guess David Fincher liked it, since he wants to "remake" it. http://geektyrant.com/news/2011/11/8/hayley-atwell-boards-steampunk-version-of-captain-nemo.html

"Ultimately, I think the disappointments expressed about Steamboy result from mismatched expectations: Steampunk is not cyberpunk. Steamboy is not Akira."

No, the disappointment came from it being a Roujin Z-esque clusterfuck.
>> Jack Carver (Sunday, January 29, 2012)
In my opinion, Steamboy didn't fail on account of basic plot arc or character development. I feel it failed because of certain story elements that didn't advance the plot. It starts off with classic "hero's journey" elements: an intriguing premise is set in an unfamiliar, but not unknown new world, followed by the discovery of some magical and mysterious object that will drive the plot forward, and the introduction of very well sculpted characters. I really was curious about what the mysterious black ball was and why it was so coveted by a powerful organization. I also found myself immediately identifying with our hero: a somewhat down-and-out young man, struggling against certain life obstacles, but harbors a talent and a drive that will carry him through the journey of the film. So far, so good.
Initially we are presented with two sides of the coin: the O'hara Foundation, and Stephenson's company. I was a bit unsure who to trust, but didn't mind this fact, as it made Ray's character grow as he figured out who to really listen to (ultimately, himself).
Towards the end, we are confronted with an ultimate battle through which characters are transformed and rise to the challenge to become better people. So you may ask why I ended up not liking it.
There are several anti-climatic moments towards the end, the most prominent of which is when Eddie is supposedly shot and the Steam Tower is about to explode. The tension of the film had built up to this moment, but the way it was scripted, what with a heart-felt speech from Ray's grandfather, the moment was diluted by the film not relieving the tension and progressing on towards a less dramatic climax. What happens between this moment and the end of the film serves no purpose to the plot: it merely serves as a way so that half of London is not demolished by the Tower's explosion (I wouldn't have seen this as a problem as Otomo saw fit to destroy the entire city of Tokyo in Akira; twice mind you). My real problem is that the Tower could simply have been destroyed at this point and the ending would have been the same. Having Ray and his Father and Grandfather run around inside the Tower to reactivate it and move it away from the city did not add anything significant to the ultimate point of the film, except to perhaps redeem Ray's father. However, this could have been done earlier and without extending such long action scenes that would otherwise have served no purpose. There is also the re-introduction of a very minor character fro m the film's beginning in this sequence. One of the O'hara representatives pilots a robotic claw and attempts to kill Ray in his attempts to reactivate the Tower. First off, this makes no sense plot-wise, as these men were working for the corporation who initially built the Tower: why would they wish to destroy it? Secondly, a more major point, these characters had not been addressed for the last three-quarters of the film. They had already served their purpose, which was to start the plot rolling at the beginning, but outside of that, they have no other significance (hence why they were not mentioned since). Re-introducing them indicates that they play a more major role than they actually do, which causes confusion that isn't necessary.
Lastly, I still have no idea why a working circus sideshow was built into the Tower. I cannot fathom what this does in terms of delivering the plot or expounding upon existing characters. Why this is in the film is utterly baffling to me, as it was not mentioned prior, or afterwards to its reveal. It was nothing but complete confusion and took me right out of what was happening with a raging desire to figure out why the hell it was in there. There is no scene in Akira that ever left me wondering why it was there. It all seemed to make sense and had a good flow and adequate pacing, keeping the attention on the characters and the transformation they make as people. Steamboy starts off like a classic anime in the making, and indeed a classic film, as Akira was, but falters towards the end with multiple anti-climactic showdowns and gimmicks that serve no ultimate purpose to the story which only add confusion to the work. This is where the film failed and struck a dissonant chord with most viewers, which is why Akira will still stand out in our collective memories much longer than the story of Ray Steam.
>> Carl (Friday, January 27, 2012)
I think it was a combination, perhaps, of Steamboy not being Akira, and it coming out sixteen years after Akira. If he had made it in--let's say, 1993, there would have likely been the same audience disappointment in its content.

But Otomo (at that time, not just the guy from Akira, but Neo Tokyo, Robot Carnival, and let's thrown in Roujin-Z) would still have been seen as an important enough creative force in anime for people to wonder if Steamboy was just a side trip of his, or the place where his movies were going from now on. As it was, by 2004 it had been so long since Otomo had directed a full-length anime (it was even nine years after Memories, where he was already beginning to retreat to retro) that Steamboy was greeted more with shrugs than strong feelings.

I do agree it's a bit strange that Steamboy wasn't more embraced by the steampunk community. This may sound strange ("My name's Ken. What I'm about to do might feel a bit strange...") but it might be because the protagonist of Steamboy is a kid, rather than a teenager or adult. He's not a angst-filled or Byronic figure (his dad is, but he's not the protagonist), and he's still too young for relationships--this is Pazu-and-Sheeta stuff. When you're a teenager (as many steampunk fans are), you don't necessarily want to see stuff that feels like kids' entertainment, which is what Otomo intended Steamboy as.
>> Daryl Surat (Friday, January 27, 2012)
Speaking as someone who owns the Steamboy Limited Edition Gift Set--the one that comes with not just a series of postcards that no sane person would ever actually use, but also a full-color short manga and an artbook (all untranslated; THANKS, GUYS!)--I'd also like to note that another big reason behind the near-universal vitriol directed towards Steamboy was in its theatrical release. (The main one is, as you noted, "it's nowhere near the level of Akira.")

Steamboy actually got released in US theaters, and it couldn't have been THAT limited if it had showings here in Florida. There are two things to note about the theatrical release: 15 minutes were cut out of the film, so a lot more stuff seems to "just happen." More importantly--and this is the kicker--the audio mix on the English dub was such that you could barely hear a word of dialogue from the all-star cast of voice talent they lined up for it. This movie offers a lot of monologues and arguments pertaining to SCIENCE and its applications, and it doesn't much matter if they've got Patrick Stewart and Alfred Molina if nobody can understand what they're saying...and saying...

If you're curious, in Show 37 of the Anime World Order podcast when we interviewed Marc Handler, the topic of Steamboy and the changes made to it was touched upon. I think I mostly covered it above. Interesting that for all the renewed interest in steampunk and its settings, often among anime convention attendees, there hasn't been any widespread re-evaluation of this movie. Everyone still hates it or ignores it, just as they did when it came out eight years ago.

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