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Bonus Manga Reviews
Stuff that didn't fit in the December issue

By Jason Thompson
Posted 8/27/2009
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FP-Welcome to Wakaba

Welcome to Wakaba-soh

publisher:
Yen Press
story and art: Chaco Abeno
rating: 16+

Kentarou, a short 15-year-old, is in love with Karen, a prim-and- proper girl from a rich family. His mind is blown when he discovers that Karen is taking a year off of school to be the caretaker of his student apartment building, Wakaba-soh, a rundown place full of cute high school girls who always leave their underwear where Kentarou can find it. Little does Kentarou know that one of those girls, the standoffish Arai, has secretly had a crush on him since they were children! (Kentarou, of course, doesn’t recognize Arai with her glasses on.) And so the love triangle begins …

Abeno make it very clear that Wakaba-soh was inspired by Maison Ikkoku, the classic “student in love with his building manager” story. Wakaba-soh, however, is 30 years more recent and 30,000 times nerdier than Rumiko Takahashi’s classic. The artist’s strength is in cute-girl illustration, with camera angles out of a love simulation game, and slender-thighed, Lolita-esque character designs. Storywise, however, it could have been written one-handed. The short, 4-to-8-page chapters are cramped and hard to read and jump around a lot. Kentarou, although not a lech, is a cipher, and Karen, the main love interest, is also boring; there isn’t much more to her than her looks and her caretaker’s uniform. On the other hand, some of the supporting cast are fun, such as Kokage Nakamoto, the aspiring shojo manga artist who endures harsh criticism from her editor (“Your art SUCKS!”) and secretly works on Boy’s Love dojinshi. It’s got some funny scenes, but on the whole it makes me think Abeno should focus on sexy illustrations for games and art books, particularly since then I wouldn’t have to review her work.

m-LapislazuliThe Lapis Lazuli Crown

publisher: CMX
story and art: Natsuna Kawase
rating: All Ages

In the kingdom of Savarin, 20% of the population can use magic, which they channel through gemstones. Miel, the middle daughter of a family of sorcerers, is frustrated with her lack of magical talent (though she’s good enough to fly), and embarrassed by her unfeminine gift of super-strength, which she thinks will get in the way of her life goal of … MARRYING INTO MONEY. Ka-ching! But Miel’s life plan changes when she meets Prince Radian, an easygoing nobleman who likes to walk the streets incognito, and who thinks that both her super-strength and her magical talent are pretty cool. Giving her a lapis lazuli stone and telling her to practice her magic, Radian gives Miel a new goal: to get good enough at magic so she can become a palace magician (and get to see more of Radian, of course…so the moral is, “you gotta focus on yourself and your work, and then you can think about marrying the prince”).

This buddy/love story spends a lot of pages discussing the how-tos of magic in Savarin. Radian and Miel spend a lot of time solving magic- related problems, when not running from Radian’s exasperated bodyguard/ chaperone, Sieg. Though the “boyish girl and open-minded guy” character interaction is pleasant enough, the story has a meandering feeling, with not a lot of continuity between episodes (at least in Volume 1). Also, as fantasy stories go, the magic here is fairly dull— basically just various forms of telekinesis and creating barriers. The bonus story, “Daisy Romance,” about a kimono-wearing girl and a phantom thief in early 20th-century Japan, has prettier art than the main plot, but is still easy to forget.

m-TakeruTakeru: Opera Susanoh: Sword of the Devil

publisher: Tokyopop
story: Kazuki Nakashima
art: Karakarekemuri
rating: 13+

Tokyo’s Gekidan Shinkansen theater troupe performs self-styled “modern kabuki” theater; instead of following the traditional forms of kabuki, they follow the intent of kabuki (in their opinion) by shocking the audience with monsters, rock music, special effects, and crazy visual kei costume designs. It’s a popular group, and now Takeru: Opera Susanoh, a play by “action theater playwright” Kazuki Nakashima (www.performing arts.jp/E/art_interview/0611/1. html), has been made into a manga that ran in the “hot boy fantasy action” (my description, not theirs) magazine Comic Blade Zebel. That’s the backstory of this action-adventure manga about three guys named Takeru (cocky hero Izumo-no-Takeru, shirtless buff guy Kumaso-no- Takeru, and girlish-but-deadly ninja Oguna-no-Takeru) who go searching for the magic sword that can defeat an evil empire. After they meet up and exchange wisecracks (“I’m just a friendly wanderer charmed by your manly chivalry”), their quest leads them to enchanted clay soldiers, a jungle kingdom of Amazon warriors, and many fights with bad guy flunkies. Knowing about the theatrical origin, it’s easy to imagine Takeru as a wild stage show, with lots of stage combat and one-liners, like one of those 20-minute plays based on Naruto or Dragon Ball that manga publishers sponsor at children’s festivals in Japan.

Unfortunately, it doesn’t translate well to manga. An actor onstage can get away with dumb jokes with a wink of his eye and a toss of his shiny hair, but in manga, it comes off as unnecessary dialogue and cheesy mugshots. There’s a lot to look at—good-looking characters and ornate fantasy stuff—but the panel layouts are stiff and square, the perspective is sometimes off, the fight scenes are unexciting. As manga, Karakarekemuri’s work doesn’t flow well, and the result is a clunky reading experience with heroes whose “it’s all a big game and aren’t we awesome” attitude is a little irritating.
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